![]() Imagine paying ~$75 for a visual novel that you might beat in ten hours while just reading text.Īnd without further ado – and in alphabetical order – random ads for various Saturn titles from Japan featuring mostly sexy waifus and girls! Enjoy:ģ×3 Eyes. ![]() While the 32 bit era had mostly agreed on $40-$60 purchase prices, most Sega Saturn games in Japan often eclipsed the equivalence of $65 and well above. You could chalk a lot of it to being that gamers knew the sort of games they were buying, but also keep in mind a lot of these games weren’t cheap. Of course, most all of these games also did not make their way out of Japan. A recurring theme you’re going to see is that for a console that often put big bucks into what were fairly simplistic titles a lot of their advertisements similarly didn’t tell you exactly what you were getting into and relied heavily on cutesy visuals. Japan on the other hand was often a complete flip, and nowhere was it more apparent than the emerging ‘moe’ culture of the 1990s.Īs my focus has been on the Sega Saturn, I thought I would go through some of the various games I have and/or played on the console, and look at how they were portrayed in print. Regardless in America at least many companies during the 1980s and 1990s learned that you couldn’t be completely ambiguous as to what you were selling.
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